![]() ![]() There are keystones of visual design when it comes to things like a standard Heads-Up Display, almost to the degree of knowing what we are going to get from a game before we even see them. When designing UI with VR in consideration, it feels like a fundamental change of the rule set in a lot of ways. ![]() Jurassic Park Aftermath Collection for PSVR 2 immerses players in the movie world (Image credit: Universal City Studios / Amblin Entertainment) When designing UI for a VR game, what do you need to consider?Īdam Birch (senior UI/ UX): UI development in VR is very interesting, as things change a little when some UI can’t be the embedded screen solutions most players are used to in non-VR games.
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